Using HTML, Javascript, and CSS, I created a functional prototype for a "whack-mole style" game. The game is a simple one, requiring the player to tap or click on a constantly repositioning button. Each successful tap or click earns the player points. There are also "dud" buttons which pop up as well to distract the player. The player has only 30 seconds to get as many points as possible. With such a basic and timeless gameplay, a wide range of visual assets can be inserted into the code, creating the potential for a variety of different experiences and narratives.